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NEWS nous apporta ses lumieres en ce 26/06/2006 04:50:
> Your problem comes from that you apply an image map on a transparent bottle
> (even if you use transparentpar of your label)
> The problem you'll get is that the image is parse on the outside surface of
> your bottle and also on the inside surface of the bottle ..(it's is not a
> shadow that you see, but the inside projection of your label).
>
> so. first solution is to build your label into a solide object and add it to
> your bottle ..or
>
> the Alain solution ..hollow object have no depth ..so no second image ..
>
> or a mix one ..(a bootle into a hollow bottle) .;project your label on your
> hallow bottle ..and texture your inner bottle as you wish ..
>
>
Sory, an hollow object DOES have a depth. The purpose of hollow is to allow an object
to CONTAIN or
be filled by a media or fog.
map_type 2 is cylindrical maping, the image is applied to the cylinder and don't
replicate on the
far side of it, but will apears on the inside part of the difference of 2 cylinders.
To prevent that, you should apply it only to the exterior part, the large cylinder,
not to the whole
difference.
--
Alain
-------------------------------------------------
Adult, n.: One old enough to know better.
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